OMAR POBLADOR
SOUND DESIGN · MUSIC COMPOSITION
Portfolio
BACKROOMS NEMORIS_ 01
AI Short Film // Magnific Originals · 2026
Sound Design · Music Composition
Liminal Horror through Shared Sonic Materiality
STONE OF MADNESS
Video Game ·Trailer // The Game Kitchen· Teku Studios (2025)
Scoring · Sound Design
Iberian folk horror meets Industrial Electronics
PROSPECT
Indie Sci-Fi Film Trailer // Depth of Field · Ground Control · BRON · Shep Films (2018)
Scoring · Sound Design
Industrial electronics meet environmental storytelling
EXODUS
AAA Sci-Fi · Video Game · Two-Trailer Edit // Archetype · Wizards of the Coast (2027)
Scoring · Sound Design
Narrative Hybrid Scoring through shifting scale and perspective
EXODUS · GAMEPLAY
AAA Sci-Fi · Video Game · Gameplay Edit // Archetype · Wizards of the Coast (2027)
Adaptive Music · Sound Design / Reactive SFX
Audio Worldbuilding through Musical Continuity
KAWASAKI CORLEO
Concept Vehicle · Expo 2025 Osaka, Kansai, Japan // Kawasaki Heavy Industries, LTD.
Scoring · Sound Design
Audio Branding through Future Nature Exploration
FOREST GIANT
Composition Contest Inspired by Eric Hallquist’s Artwork // Fall 2026
12 Story Music Composing Competition · Real Fantasy Music
Epic Fantasy portraying human fragility before a colossal presence
Vision
I approach composition and sound design as acts of worldbuilding.Rather than starting from a genre or musical style, I begin by exploring the geography, culture, and materiality of a project, with the goal of forging sonic identities inseparable from their worlds.My priority is to build coherent sonic systems that reinforce suspension of disbelief across both cinematic and interactive experiencesTo achieve this, I combine rural field recordings, traditional instruments, and sound sources of all kinds — including custom instruments built by local luthiers — with electronic processing and contemporary sound design.Whether composing for games, trailers, or cinematic media, my goal is to develop systems of sound capable of communicating memory, atmosphere, and narrative.The landscape, the artisan's workshop, and the studio form the three pillars of this process.
Musical Projects beyond the scoring
ANDARI
Part of the sonic language behind my scoring work was developed through Andari, an ongoing collaboration between cante hondo and industrial electronic music.The project emerged from a simple question: what happens when two seemingly distant musical traditions are brought into collision? While separated by geography, culture, and time, both often express similar themes of displacement, longing, resilience, and the search for meaning in hostile environments.Rather than treating tradition and technology as opposites, Andari explores the territory where both become part of the same musical language. Acoustic instruments may assume roles typically associated with synthesis, while electronic textures often carry the emotional weight usually reserved for human performance.The project has been featured in editorial playlists and specialized media, and continues to inform my work in composition, sound design, and audiovisual storytelling.
BURRUFALLA
Burrufalla explores the rural heritage of the Iberian Peninsula through field recordings, traditional instruments and Aragonese lutherie, reimagined through contemporary hybrid production.A Rural Futurism project in which landscape, culture and sound become the raw materials for creating new worlds.Coming soon...
Contact
I'm available for music composition, sound design and audio worldbuilding. If you'd like to discuss a project, feel free to get in touch. Together, we'll explore what your world should sound like.